[W] Healing Water
If you have any Benched Pokemon, choose 1 of them and remove a number of damage counters from that Pokemon equal to the number of Water Energy attached to this Pokemon.
[GP] Miracle Leaf (10)
Flip a number of coins equal to the number of Energy attached to the Defending Pokemon. If you get 1 or more heads, the Defending Pokemon is now Asleep, Confused, or Poisoned (your choice).